After being hit by a car, Jack discovers he can see people, people other people can’t see. The question is, who is real, and who is a ghost? While in New York City, Jack meets Euri, an adventurous, fun girl that is excited to show him the city’s sites. Jack soon discovers that Euri is a ghost who agrees to show him the sites of New York’s Underworld, the haunts and ghosts of those people who have died in New York.
Jack’s mother died in New York.
The possibility of seeing her again fuels Jack’s desire to learn all about Euri’s world of the dead. Since Jack is alive touring the Underworld, is it possible for him to find his mother…and bring her back to the world of the living? And if Euri can come to the world of the living and find him, why can’t his mother and why doesn’t Euri go find her own family? Author: Katherine Marsh
Art and Myrtle are looking forward to Christmas on Larklight, their space ship home. They are expecting holiday visitors, space pirate Jack Havock and his merry crew. Like always, when the pirates arrive, adventure is not far behind.
The party is interrupted by a mysterious SOS signal from Georgium Sidus (Uranus), a message from the only two humans known to live there, a missionary named Rev. Cruet and his daughter Charity. The message says, “Great danger – imperative that – ” and then the message cuts off.
Not people to pass up an adventure, the pirates and the Mumby’s immediately set out for Georgium Sidus, racing through space toward a mysterious evil-looking cloud that is closing in on the edges of our universe. The cloud conceals an army of blue lizards and giant moths led by an evil demigod. What does she want? Just Myrtle’s own Queen Victoria and domination of the universe.
Jack and Myrtle continue their awkward romance and this time, Art gets to meet his own kindred spirit – the adventurous and un-ladylike Charity Cruet.
If you haen’t read any of the Larklight books yet, start with the first one. It helps to meet the Mumby’s and understand why they live in space and how they became friends with the space pirate Jack Havock. This is a really original, funny series.
Twins Sophie and Josh have lined up a couple posh jobs for the summer; Sophie in a coffee shop and Josh in a bookstore. They figure it will be a quiet summer and they’ll make a little money too. What they don’t know, is that the bookstore owner is actually Nicholas Flamel, a medieval alchemist (a chemist who tries to create a potion for eternal life.) Yes a medieval guy in present day San Francisco. Nicholas and his wife indeed have in their position an ancient book that holds the key to their survival into the present day.
On a quiet day Flamel’s evil rival another medieval alchemist and evil sorcerer named John Dee, attacks the bookstore and kidnaps Flamel’s wife. What he really wants though, is the ancient book and the secret it holds. Dee’s plan doesn’t go entirely as planned putting in motion a fierce battle between Flamel and Dee with Sophie and Josh caught in the middle. Author: Michael Scott
Otto and his friends Wing, Laura, & Shelby are still at H.I.V.E., the Higher Institute of Villainous Education, for another year learning how to become the world’s supervillains. Still held against their will for this most unusual eduction, the kids are only sure of one thing, each other.
When Wing’s father unexpectedly dies, Wing and Otto are allowed to leave the island for the funeral, chaperoned of course, to prevent their escape. At the funeral, events take a terrible turn. The boys have been lured into a trap set up by Cypher, a criminal mastermind and the worst supervillain around. What Cypher wants is the Overlord Protocal, a device that will help him take over the world.
To fight Cypher, and make him pay for the terrible thing he’s done, Otto teams up with his friends and makes a tentative alliance with Dr. Nero, the man who holds them all captive inside H.I.V.E. Nothing makes a friendship like a common enemy, right? Who is Cypher? What is the Overlord Protocol? And what does Dr. Nero know? Author: Mark Walden
On one of their many trips abroad, Henry’s parents fail to return and Henry is sent to live with his Uncle Frank, Aunt Dotty and three cousins on their Kansas farm. At Uncle Frank’s, Henry discovers something new – people that care about him. He discovers good home cooking, riding in the back of a pickup trick and playing in the barn loft. He begins thinking that he just might get the chance to learn how to throw a baseball.
One night when Henry can’t sleep, he hears a thumping sound in the wall. A mouse? A squirrel? He decides to ignore the sound and go back to sleep. The next morning he wakes up with dust and bits of plaster in his hair. When he opens his eyes, he discovers two knobs poking through the wall, and one of them is slowly turning!
Henry picks at the plaster around the knobs and discovers a hidden door. He picks at some more plaster, and then more and more…until he uncovers 99 small doors of various sizes and shapes behind his bedroom wall. Through one door, he can smell the ocean and feel the ocean breeze. Through another he can peek inside a post office. One door that is completely dark, he is too afraid to open. The doors seem to lead to other places, 99 other places.
Henry and his cousin Henrietta set out to solve the mystery of the 99 cupboards…plus 1 more. The two unravel a safely guarded family secret and unleash a magical power that hasn’t been heard from for years and years. And some magical powers, the world is better off without! Author: N.D. Wilson