12 year old Alfonso sleep walks, but he doesn’t do normal sleepwalking things like walking into closets or making himself a sandwich. When Alfonso wakes up from sleepwalking he can be miles from his house, he can even be at the top of a tree precariously balanced on branches not meant to support his weight. It’s Alphonso’s challenge when he wakes up to figure out where he is and how to get home…without breaking any bones or getting arrested.
Alfonso also has a green thumb. He’s been tending a mysterious plant in his Grandfather’s greenhouse. The plant’s leaves change color, not like leaves in the fall, but from minute to minute.
When a stranger shows up at his house claiming to be his long lost Uncle Hill, Alfonso learns that he is descended from a kingdom of people who live in the town of Dormia, deep in the Ural Mountains, people born with talents like Alfonso’s. Alfonso’s people have the power to do extraordinary things in their sleep. They can solve puzzles, demonstrate incredible strength & speed, fight without tiring, shoot arrows long distances with bulls-eye accuracy and more.
The problem is, Dormia is wasting away and will disappear completely unless “The Great Sleeper” (Alfonso) returns with a special plant that will regenerate their town. If the plant is not returned Dormia and it’s people will die. Alfonso’s color changing plant is a Dormian bloom and he alone needs to return it to Dormia to save his people.
Alfonso and his Uncle set out on a dangerous journey – there are those who want Dormia and it’s people to die and will try to stop Alfonso from bringing the Dormian Bloom home. Like Percy Jackson and Harry Potter and Frodo, Alfonso collects some good friends along the way who make it possible for him to get to Dormia and join the fight for surival. Author: Jake Halpern & Peter KujawinskiPrint This Post