Minecraft Clubat Central the Learning Curve (Central Library) Minecrafters ages 8 to 17 are invited to socialize, plan, build and create together on the library’s Minecraft server! No registration required. Schedule
Colm Candorly has eight sisters. Eight’s a bunch of anything, but that’s a whole lot of sisters! They call him cutesy names and steal his underwear and giggle all the time. Colm copes by hiding when he can using superior stealth skills and by teasing them mercilessly, like stealing their brushes and hair pins.
Colm’s dad has it worse – he has to feed and clothe them all. But Colm’s parents make do and are happy doing it, until Colm’s sister Seysha gets sick and their meager stack of coins isn’t enough to pay for food as well as a doctor. Colm might get annoyed at his sisters, but he can’t stand the thought of any of them suffering. He turns his stealthy brother skills to shady but necessary use heading to the Village Square and “acquiring” a rich man’s purse with his nimble fingers. Colm justifies his actions like Robin Hood would – stealing from the rich to give to the poor. When Colm’s father sees the money he doesn’t see it that way at all and is determined to have Colm confess to the Village Magistrate and return the money. Colm’s father wants him to confess, hoping to save Colm from a more severe punishment – like the removal of his thieving hand!
At just the right moment, in steps Finn Argos, a mystery man who observed Colm’s pickpocket skills in the Village Square and has an idea for how best to use them. Mr. Argos is a teacher; a mentor, looking for an apprentice. He thinks Colm is perfect for the job. Stealthy. Quick. Nimble Fingers. What does Mr. Argos teach? “The Aquisition of Resources.” In other words, “Thievery.” Finn Argos recruits talent for a guild lead by one Tye Thwoden. The guild practices dungeoneering, a kind of treasure hunting that pits teams of raiders against the trolls, goblins, and other assorted monsters that guard treasure hidden in dungeons – treasure protected further by sinister booby traps, diabolical wizardry and complex locks. Finn agrees to pay off Colm’s debts in exchange for Colm’s talents – Finn wants Colm to come live at the guild and learn to be part of a dungeoneer team, because all good teams need a crack lockpick wiht nimble pickpocket fingers.
Colm takes Finn up on his offer. Arriving at the guild, Colm is put on a team specifically chosen to work together. Colm’s role is to be the Rogue, picking locks & outsmarting traps. His teammates are:
Lena, a warrior girl (who can’t stand the sight of her own blood)
Quinn, a stuttering wizard (who has major confidence issues)
Serene, a druid who can talk to animals (who is too afraid to talk to animals with teeth)
The four of them, with their talents and fears, become a team in Thwoden’s Legion.
Friends. Adventure. Challenges. Treasure. Glory.
It is as exactly as fun as it sounds.
“Now I’m not sure how a stuttering mage, a swooning barbarian, a timid druid, and a fledgling rogue will play out in the bards’ songs, but I’ve shaped the most brittle iron into a blade so strong it can cut through a behemoth’s hide. So as long as you are members of this guild, we will turn you into dungeoneers, or my name’s not Tye Thwodin.” (page 145)
When twelve-year-old Kara discovers her mother’s grimoire in the dangerous forest, she must decide if she’ll use it, even though such magic is forbidden.
When Kara is a child, she is accused of being a witch like her mother. Years later, Kara is an outsider in her village and has few friends. When a bird with one eye wants Kara to follow it into the Thickety (a dark foreboding woods that no one ventures into) it steals the necklace Kara’s mother gave her and flies into the terrible woods. In order to get the necklace back, Kara has no choice but to follow the bird into the Thickety. When she is in the Thickety she finds a strange book and later learns that she can communicate with the unusual creatures of the Thickety. Is Kara a witch like her mother after all?
Recommended by: Angi St. Clair – Lawrence Branch Library
Warned away from magic all of his life, Callum endeavors to fail the trials that would admit him to the Magisterium only to be drawn into its ranks against his will and forced to confront dark elements from his past.
Mocked and bullied , Callum Hunt reacted to others with sarcasm and a withering scowl turning away even those who tried to be nice to him. Yet, he never stopped hoping that he could belong somewhere and have friends.
Lately, excitement is about invitations to take an exam for entrance into the Magisterium, a prestigious school where only the best students are chosen to attend. To his surprise, Call receives an invitation. His dad’s reaction is even more stunning, a warning that he must not go there. The Magisterium is about magic and would put Call in terrible danger and he must fail the exam. Together they practice how Call can bomb the test, but he succeeds..in spite ofreceiving the worst scores. Call is still chosen and that very day is forcibly torn from his father’s arms to begin classes at the Magisterium.
Surprisingly, Cal finds the Magisterium isn’t as scary as expected and in spite of long and grueling classes, it is sort of fun to learn that he can actually levitate things. Although some classmates are as mean as those at home, he learns to trust a few.
Then the dangers begin. Students return from outside with terrible injuries and another student runs away and is in grave danger. Cal begins to see that things are not as they seem…. Would he survive the Iron Trials?