A compilation of five previously published fairy tales, twisted, turned inside out, and reworked for the graphic novel format.
Sean Tulien delivers five far out takes in this colorful and fun book that breathes new life into classic fairy tales. Classic Tales with Modern Twists presents Far Out Fairy Tales. Sneak along with Ninja-rella as she protects the Prince! Red Riding Hood Superhero takes on the Big Bad Wolf to save President Grandma from the destructive Big Bad Wolf-Bot! A splash of Sci-Fi brings you Snow White and the Seven Robots. Inspire young kids to read with this colorful book of tales that takes them on wonderful adventures. Each story has a summary after it with interesting facts and history about the fairy tale. It also compares the differences between the original and the new story. Help kids that don’t care for fairy tales to discover how much fun they can be.
“Thirteen-year-old Brian Robeson is en route to spending the summer with his father when the pilot of the single engine plane in which he is flying has a heart attack. The plane crashes in a lake in the Canadian wilderness, leaving Brian alone in the woods with nothing but the clothes on his back and a hatchet that his mother had given him. During the 54 days that Brian lives in the wilderness, he learns to read nature, conquer his fears, rely on his own ingenuity, and deal with the haunting secret that caused his parents’ recent divorce. He comes of age in the woods, but in ways he never expected. He is no longer angry at his parents, and he realizes that self-pity has no positive effect on life. He is a survivor, and that is what makes him a man.” ~ www.andrewluckbookclub.com/book/hatchet
When you’re talking survival you’re talking many different things. Can you read a map? Can you use a compass? Could you find food in the woods? How about bears…do you know how to keep one from attacking you? You live in Indiana, do you know how to keep yourself safe during tornadoes? These books will show you all the skills you need to survive all kinds of anxious situations. You can even learn how to protect yourself from piranhas…not a likely attack…but good to know!
And while you’re getting your own skills up to par try some of these survival stories that put characters to the test. Put yourself in their place. Could YOU do it? For me…dangling from rock outcroppings, dodging poisonous lizards, eating spiders…no! Living in the Swiss Family Robinson treehouse…yes!
Minecraft Clubat Central the Learning Curve (Central Library) Minecrafters ages 8 to 17 are invited to socialize, plan, build and create together on the library’s Minecraft server! No registration required. Schedule
Colm Candorly has eight sisters. Eight’s a bunch of anything, but that’s a whole lot of sisters! They call him cutesy names and steal his underwear and giggle all the time. Colm copes by hiding when he can using superior stealth skills and by teasing them mercilessly, like stealing their brushes and hair pins.
Colm’s dad has it worse – he has to feed and clothe them all. But Colm’s parents make do and are happy doing it, until Colm’s sister Seysha gets sick and their meager stack of coins isn’t enough to pay for food as well as a doctor. Colm might get annoyed at his sisters, but he can’t stand the thought of any of them suffering. He turns his stealthy brother skills to shady but necessary use heading to the Village Square and “acquiring” a rich man’s purse with his nimble fingers. Colm justifies his actions like Robin Hood would – stealing from the rich to give to the poor. When Colm’s father sees the money he doesn’t see it that way at all and is determined to have Colm confess to the Village Magistrate and return the money. Colm’s father wants him to confess, hoping to save Colm from a more severe punishment – like the removal of his thieving hand!
At just the right moment, in steps Finn Argos, a mystery man who observed Colm’s pickpocket skills in the Village Square and has an idea for how best to use them. Mr. Argos is a teacher; a mentor, looking for an apprentice. He thinks Colm is perfect for the job. Stealthy. Quick. Nimble Fingers. What does Mr. Argos teach? “The Aquisition of Resources.” In other words, “Thievery.” Finn Argos recruits talent for a guild lead by one Tye Thwoden. The guild practices dungeoneering, a kind of treasure hunting that pits teams of raiders against the trolls, goblins, and other assorted monsters that guard treasure hidden in dungeons – treasure protected further by sinister booby traps, diabolical wizardry and complex locks. Finn agrees to pay off Colm’s debts in exchange for Colm’s talents – Finn wants Colm to come live at the guild and learn to be part of a dungeoneer team, because all good teams need a crack lockpick wiht nimble pickpocket fingers.
Colm takes Finn up on his offer. Arriving at the guild, Colm is put on a team specifically chosen to work together. Colm’s role is to be the Rogue, picking locks & outsmarting traps. His teammates are:
Lena, a warrior girl (who can’t stand the sight of her own blood)
Quinn, a stuttering wizard (who has major confidence issues)
Serene, a druid who can talk to animals (who is too afraid to talk to animals with teeth)
The four of them, with their talents and fears, become a team in Thwoden’s Legion.
Friends. Adventure. Challenges. Treasure. Glory.
It is as exactly as fun as it sounds.
“Now I’m not sure how a stuttering mage, a swooning barbarian, a timid druid, and a fledgling rogue will play out in the bards’ songs, but I’ve shaped the most brittle iron into a blade so strong it can cut through a behemoth’s hide. So as long as you are members of this guild, we will turn you into dungeoneers, or my name’s not Tye Thwodin.” (page 145)