Category Archives: Adventure

Teenage Mutant Ninja Turtles

Teenage Mutant Ninja Turtles
TCM Turtles
TCM Logo 150The Children’s Museum of Indianapolis: Teenage Mutant Ninja Turtles – Secrets of the Sewer
Sept. 26, 2015–April 10, 2016
A turtle-y awesome exhibit designed for fun-lovers of all ages!  Details

Websites & Activities:

How to Draw TMNT Learn to Draw the Best of Nickelodeon TMNT Coloring TMNT Maze


TMNT Theme Song

Freegal Download: Teenage Mutant Ninja Turtle Theme Song How to Download from Freegal Using Your Library CardFreegal Notes 150


The Big Book of Ninja Turtles jP Picture Books:

Pizza Party jZ Early Readers:

TMNT jE & j Chapter Books:

TMNJ New Animated Adventures 1 Series: Teenage Mutant Ninja Turtles New Animated Adventures Graphic Novels

Teenage Mutant Ninja Turtle Adventures Vol 1 Series: Teenage Mutant Ninja Turtles Adventures Graphic Novels

Never Say Xever From the Hit TV Series Graphic Novels

Classics Classics:

Crimefighter Collection More eBooks:

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curve150Minecraft Club at Central the Learning Curve (Central LibraryMinecrafters ages 8 to 17 are invited to socialize, plan, build and create together on the library’s Minecraft server! No registration required. Schedule

College Avenue

Minecrafternoons at College Library Minecrafters ages 10 to 15 are invited to play together on the Library’s Minecraft server. Schedule

Mincraft Club at College Library Minecrafters ages 8 – 17 are invited to socialize, plan, build and create together on the Library’s Minecraft server. Schedule

Fountain Square

Family Game & Craft Night at Fountain Square Families are invited to play board games and have fun while hanging out with friends and family. They also play Minecraft! Schedule

Websites & Activities:

Craft Projects for Minecraft and Pixel Art Fans Pixel Craft   Minecraft Tracer  Minecraft Crossword
Minecraft Bingo  Minecraft Steve Draw Minecraft Chicken

Strategies & Hacks:

The Big Book of Building Blockopedia Minecraft Modding for Kids Unofficial Encyclopedia for Minecrafters
Minecrafter 2.0 Construction Handbook Combat Handbook Essential Handbook
Redstone Handbook Hacks for Minecrafters Combat Edition Hacks for Minecrafters Command Blocks Hacks for Minecrafters
Master Builder Hacks for Minecrafters Redstone Hacks for Minecrafters Holy Bible for Minecrafters Minecraft Surival
Minecraft Tips Redstone Devices Minecraft House Ideas

Chapter Books & Series:

See ALL Minecraft eBooks

The Battle of Zombie Hill Series: Defenders of the Overworld
#1: The Battle of Zombie Hill
#2: Battalion Banished
Diary of a Minecraft Zombie Series: Diary of a Minecraft Zombie
#1: A Scare of a Dare
#2: Bullies & Buddies
#3: When Nature Calls
#4: Zombie Swap
#5: School Daze
#6: Creepaway Camp
Rescue Island Series: Flynn’s Log
#1: Rescue Island
#2: Thorn’s Lair
#3: The Ultimate Form of Life
#4: Offline
Invasion of the Overworld Series: Gameknights999
#1: Invasion of the Overworld
#2: Battle for the Nether
#3: Confronting the Dragon
Herobrine Rises Series: Minecraft Adventures
#0: Herobrine Rises
#1: The Portal
#2: Day of the Creepers
#3: Here Be Dragons
#4: The Dark Temple
#5: Immortal Zombie
#6: Displaced Kingdom
#7: Forgotten Reboot
The Quest for the Diamond Sword Series: Minecraft Gamer’s Adventures
#1: The Quest for the Diamond Sword
#2: The Mystery of the Griefer’s Mark
#3: The Endermen Invasion
#4: Treasure Hunters in Trouble
#5: The Skeletons Strike Back
#6: Clash of the Creepers
Zombie Ambush Series: A Minecraft Novel
#1: Zombie Ambush
#2: The Rescue
#3: Final Play
#4: Battle at Creep Fields
#5: Isle of Adventure
#6: The Wildman
Trouble in Zombie-town Series: Mystery of Herobrine
#1: Trouble in Zombietown
#2: The Jungle Temple Oracle
#3: Last Stand on the Ocean Floor
The Secret Treasure Series: Unofficial League of Griefers Adventures
#1: The Secret Treasure
#2: Hidden in the Overworld
#3: Griever’s Revene
#4: Return of the Rainbow Griefers
#5: The Nether Attack
Saving Crafter Discoveries in the Overworld Quest for Justice Bacca and the Riddle of the Diamond Dragon
A Tale of Friends Enemies & Minecraft A Tale of Friends Enemies & Minecon The Legend The Temple of Distruction
The Doppelganger Trilogy The Dragons Mountain Trilogy The Obsidian Chronicles The Cult Trilogy
Minecraft Short Stories Escape from the Overworld Attack on the Overworld The Quest the Tale of Hero
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The Dungeoneers

The Dungeoneers

The Dungeoneers

Colm Candorly has eight sisters. Eight’s a bunch of anything, but that’s a whole lot of sisters! They call him cutesy names and steal his underwear and giggle all the time. Colm copes by hiding when he can using superior stealth skills and by teasing them mercilessly, like stealing their brushes and hair pins.

Colm’s dad has it worse – he has to feed and clothe them all. But Colm’s parents make do and are happy doing it, until Colm’s sister Seysha gets sick and their  meager stack of coins isn’t enough to pay for food as well as a doctor. Colm might get annoyed at his sisters, but he can’t stand the thought of any of them suffering. He turns his stealthy brother skills to shady but necessary use heading to the Village Square and “acquiring” a rich man’s purse with his nimble fingers. Colm justifies his actions like Robin Hood would – stealing from the rich to give to the poor. When Colm’s father sees the money he doesn’t see it that way at all and is determined to have Colm confess to the Village Magistrate and return the money. Colm’s father wants him to confess, hoping to save Colm from a more severe punishment – like the removal of his thieving hand!

At just the right moment, in steps Finn Argos, a mystery man who observed Colm’s pickpocket skills in the Village Square and has an idea for how best to use them. Mr. Argos is a teacher; a mentor, looking for an apprentice. He thinks Colm is perfect for the job. Stealthy. Quick. Nimble Fingers. What does Mr. Argos teach? “The Aquisition of Resources.”  In other words, “Thievery.” Finn Argos recruits talent for a guild lead by one Tye Thwoden. The  guild practices dungeoneering, a kind of treasure hunting that pits teams of raiders against the trolls, goblins, and other assorted monsters that guard treasure hidden in dungeons – treasure protected further by sinister booby traps, diabolical wizardry and complex locks. Finn agrees to pay off Colm’s debts in exchange for Colm’s talents – Finn wants Colm to come live at the guild and learn to be part of a dungeoneer team, because all good teams need a crack lockpick wiht nimble pickpocket fingers.

Colm takes Finn up on his offer. Arriving at the guild, Colm is put on a team specifically chosen to work together. Colm’s role is to be the Rogue, picking locks & outsmarting traps. His teammates are:

  • Lena, a warrior girl (who can’t stand the sight of her own blood)
  • Quinn, a stuttering wizard (who has major confidence issues)
  • Serene, a druid who can talk to animals (who is too afraid to talk to animals with teeth)

The four of them, with their talents and fears, become a team in Thwoden’s Legion.

Friends. Adventure. Challenges. Treasure. Glory.

It is as exactly as fun as it sounds.

“Now I’m not sure how a stuttering mage, a swooning barbarian, a timid druid, and a fledgling rogue will play out in the bards’ songs, but I’ve shaped the most brittle iron into a blade so strong it can cut through a behemoth’s hide. So as long as you are members of this guild, we will turn you into dungeoneers, or my name’s not Tye Thwodin.” (page 145)


More Books by John David Anderson:

Standard Hero Behavior Sidekicked Minion


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Staff Pick: The Thickety a Path Begins

Staff Pick: The Thickety a Path Begins

The Thickety

When twelve-year-old Kara discovers her mother’s grimoire in the dangerous forest, she must decide if she’ll use it, even though such magic is forbidden.

When Kara is a child, she is accused of being a witch like her mother. Years later, Kara is an outsider in her village and has few friends. When a bird with one eye wants Kara to follow it into the Thickety (a dark foreboding woods that no one ventures into) it steals the necklace Kara’s mother gave her and flies into the terrible woods. In order to get the necklace back, Kara has no choice but to follow the bird into the Thickety. When she is in the Thickety she finds a strange book and later learns that she can communicate with the unusual creatures of the Thickety. Is Kara a witch like her mother after all?

Recommended by: Angi St. Clair – Lawrence Branch Library

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Staff Pick: The Iron Trial

Staff Pick: The Iron Trial

Magisterium The Iron Trial

Warned away from magic all of his life, Callum endeavors to fail the trials that would admit him to the Magisterium only to be drawn into its ranks against his will and forced to confront dark elements from his past.

Mocked and bullied , Callum Hunt reacted to others with sarcasm and a withering scowl turning away even those who tried to be nice to him.  Yet, he  never stopped hoping that he could belong somewhere and have friends.

Lately, excitement is about invitations to take an exam for entrance into the Magisterium, a prestigious school where only the best students are chosen to attend. To his surprise, Call receives an invitation. His dad’s reaction is even more stunning, a warning that he must not go there. The Magisterium is about magic and would put Call in terrible danger and he must fail the exam. Together they practice how Call can bomb the test, but he spite of receiving the worst scores. Call is still chosen and that very day is forcibly torn from his father’s arms to begin classes at the Magisterium.

Surprisingly, Cal finds the Magisterium isn’t as scary as expected and in spite of long and grueling classes, it is sort of fun to learn that he can actually levitate things. Although some classmates are as mean as those at home, he learns to trust a few. 

Then the dangers begin. Students return from outside with terrible injuries and another student runs away and is in grave danger. Cal begins to see that things are not as they seem….  Would he survive the Iron Trials?

Recommended By: Bev Elrod, Haughville Library

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