1 2 3 178

The Dungeoneers

The Dungeoneers

The Dungeoneers

Colm Candorly has eight sisters. Eight’s a bunch of anything, but that’s a whole lot of sisters! They call him cutesy names and steal his underwear and giggle all the time. Colm copes by hiding when he can using superior stealth skills and by teasing them mercilessly, like stealing their brushes and hair pins.

Colm’s dad has it worse – he has to feed and clothe them all. But Colm’s parents make do and are happy doing it, until Colm’s sister Seysha gets sick and their  meager stack of coins isn’t enough to pay for food as well as a doctor. Colm might get annoyed at his sisters, but he can’t stand the thought of any of them suffering. He turns his stealthy brother skills to shady but necessary use heading to the Village Square and “acquiring” a rich man’s purse with his nimble fingers. Colm justifies his actions like Robin Hood would – stealing from the rich to give to the poor. When Colm’s father sees the money he doesn’t see it that way at all and is determined to have Colm confess to the Village Magistrate and return the money. Colm’s father wants him to confess, hoping to save Colm from a more severe punishment – like the removal of his thieving hand!

At just the right moment, in steps Finn Argos, a mystery man who observed Colm’s pickpocket skills in the Village Square and has an idea for how best to use them. Mr. Argos is a teacher; a mentor, looking for an apprentice. He thinks Colm is perfect for the job. Stealthy. Quick. Nimble Fingers. What does Mr. Argos teach? “The Aquisition of Resources.”  In other words, “Thievery.” Finn Argos recruits talent for a guild lead by one Tye Thwoden. The  guild practices dungeoneering, a kind of treasure hunting that pits teams of raiders against the trolls, goblins, and other assorted monsters that guard treasure hidden in dungeons – treasure protected further by sinister booby traps, diabolical wizardry and complex locks. Finn agrees to pay off Colm’s debts in exchange for Colm’s talents – Finn wants Colm to come live at the guild and learn to be part of a dungeoneer team, because all good teams need a crack lockpick wiht nimble pickpocket fingers.

Colm takes Finn up on his offer. Arriving at the guild, Colm is put on a team specifically chosen to work together. Colm’s role is to be the Rogue, picking locks & outsmarting traps. His teammates are:

  • Lena, a warrior girl (who can’t stand the sight of her own blood)
  • Quinn, a stuttering wizard (who has major confidence issues)
  • Serene, a druid who can talk to animals (who is too afraid to talk to animals with teeth)

The four of them, with their talents and fears, become a team in Thwoden’s Legion.

Friends. Adventure. Challenges. Treasure. Glory.

It is as exactly as fun as it sounds.

“Now I’m not sure how a stuttering mage, a swooning barbarian, a timid druid, and a fledgling rogue will play out in the bards’ songs, but I’ve shaped the most brittle iron into a blade so strong it can cut through a behemoth’s hide. So as long as you are members of this guild, we will turn you into dungeoneers, or my name’s not Tye Thwodin.” (page 145)

Websites:

More Books by John David Anderson:

Standard Hero Behavior Sidekicked Minion

 

Share!
Print This Post Print This Post

Staff Pick: Dealing With Dragons

Staff Pick: Dealing With Dragons

Dealing With Dragons

Bored with traditional palace life, a princess goes off to live with a group of dragons and soon becomes involved with fighting against some disreputable wizards who want to steal away the dragons’ kingdom.

Cimorene is not your typical princess. In fact, she’s interested in everything a princess is not supposed to be: Magic, Juggling, Economics, Sword fighting, Latin and quite frankly anything that would make life more interesting than the mundane rituals of what is “proper.” And by proper, they mean: being a Princess waiting for some Prince to come and do everything for her. Cimorene is strong-minded, smart, stubborn and bored. She’s so bored that she runs away to live with a dragon – and finds the family and excitement she’s been looking for.

In Dealing with Dragons, Patricia C. Wrede weaves a wonderful tail of action and adventure along with finding and being true to yourself. Readers young and old will enjoy this playful trip through a world full of fairy godmothers, dragons, wizards and witches that reflects on some of silliness of fairytales altogether. Read along as Cimorene discovers that you can decide your own future in a world that is constantly telling her, “It’s simply not done.”

With classes on how loudly it’s permissible to scream when being carried off by a giant to references of characters from other famous fairytales (King Author, Jack and the Beanstalk, etc), Wrede weaves a fantastically fun not your everyday fairytale that will leave you wanting more. Thankfully there is. Dealing with Dragons stands well enough on its own but it’s also the first book in the Enchanted Forest Chronicles.
All of which are available at the Indianapolis Public Library!

Recommended by: Jason Walters – Brightwood Branch Library

Share!
Print This Post Print This Post

Staff Pick: The Thickety a Path Begins

Staff Pick: The Thickety a Path Begins

The Thickety

When twelve-year-old Kara discovers her mother’s grimoire in the dangerous forest, she must decide if she’ll use it, even though such magic is forbidden.

When Kara is a child, she is accused of being a witch like her mother. Years later, Kara is an outsider in her village and has few friends. When a bird with one eye wants Kara to follow it into the Thickety (a dark foreboding woods that no one ventures into) it steals the necklace Kara’s mother gave her and flies into the terrible woods. In order to get the necklace back, Kara has no choice but to follow the bird into the Thickety. When she is in the Thickety she finds a strange book and later learns that she can communicate with the unusual creatures of the Thickety. Is Kara a witch like her mother after all?

Recommended by: Angi St. Clair – Lawrence Branch Library

Share!
Print This Post Print This Post

Staff Pick: Ghost Girl a Blue Ridge Mountain Story

Staff Pick: Ghost Girl a Blue Ridge Mountain Story

Ghost Girl

Eleven-year-old April is delighted when President and Mrs. Hoover build a school near her Madison County, Virginia, home but her family’s poverty, grief over the accidental death of her brother, and other problems may mean that April can never learn to read from the wonderful teacher, Miss Vest. Young Hoosier Book Award, 2006-2007, 6-8 Nominee.

Eleven year old April Sloane lives in an isolated area of the Blue Ridge Mountains of Virginia in 1929. Her family has fallen on difficult times. Father lost his job. Mama suffers from depression and blames April for her brother’s death. Life is bleak for April, who can neither read nor write, until President Hoover builds a school on the mountain. The new teacher makes April feel special and introduces her to a whole new world that crashes suddenly when old secrets are revealed.
This work of historical fiction is based on information gleaned from a teacher’s letters and the author’s experiences growing up in the area. The time and setting might change, but the problems April encountered are the same as those faced by children today.

Recommended by: Linda Tegmeyer – Brightwood Branch

Share!
Print This Post Print This Post
1 2 3 178