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So, you want to be a comic book artist? : the ultimate guide on how to break into comics! / Philip Amara. |
| Authors: | Amara, Philip. |
| Call number: | j741.51 AMA 2012 |
| Publisher: | Hillsboro, OR : Aladdin, 2012. |
| Publication date: | 2012. |
| Subject: |
Comic books, strips, etc. -- Authorship -- Juvenile literature.
Comic books, strips, etc. -- Technique -- Juvenile literature. |
| Title: | So, you want to be a comic book artist? : the ultimate guide on how to break into comics! / Philip Amara. |
| Edition: | [Updated edition]. |
| Physical description: | 163 pages : ill. ; 24 cm |
| Contents note: | So, You Wanna Be a Comic Book Artist? -- Starting a Studio and the Tools of the Trade -- Draw, Partner! Illustration Tips and Tricks -- Character Creation: From Superheroes to Villains -- Creating Stellar Stories: Comic Book Scripts -- Layout: Putting It All Together -- Copy-Shop Comics -- Self-Promotion: Getting Publicity for Your Work -- Portfolios: Submitting Your Comics to Publishers -- Beyond Comic Books: Hollywood Directing to Video Game Designing -- Resources: Recommended Industry Info -- Essential Comic Book Terminology. |
| Summary note: | Presents a step-by-step guide to creating, publishing and marketing comic books, including developing compelling characters, approaching publishers, and adapting storylines for video games and movies. |
| Biography note: | Includes bibliographical references and index. |
| ISBN: | 9781582703572 (pbk. : alk. paper) 1582703574 (pbk. : alk. paper) 9781582703589 (hardcover : alk. paper) 1582703582 (hardcover : alk. paper) |
| LCCN: | 2011050715 |
| Url for this record: | http://sherloc.imcpl.org/?itemid=|library/marc/dynix|1398466 |
| Bib No.: | 1398466 |